BLOCKALOT: The Creative Minetest Server for Future-Oriented Learning
The first part of the project, from January to August 2021, was about creating the technical infrastructure for BLOCKALOT and designing and testing the first learning scenarios. The first booklet (🇩🇪), which is quite technical in nature, accompanied this first project period.
Building on the experiences of the first project period, the second project period, which started in September 2021, has put an emphasis on the pedagogical background of game-based learning. As a result, we have replaced the term “contemporary education” with future-oriented learning. In the future, we want the community of users to grow and provide even more targeted support for the learning partners (formerly known as teachers) involved. For example, we plan to offer more practical training, continue with regular community events, and develop more templates. The second booklet (🇩🇪) reflects these more recent developements and contains practical examples from various authors who use Minetest in their educational practice.
Originally, the project was a student project entitled “Minetest: Build the Future! The Creative Minetest Server for Contemporary Education” and covered the winter term of 2020. The project team of Pinkinelli & Partner consisted of the following members: Alexander Berndt, Tim Budras, Christian Reski, Lucas Kornmüller, Fabian Metz, Lars Schneider, and Silas Pinkinelli. Over a period of eleven weeks, the team created BLOCKALOT as their applied project at the University of Applied Sciences Karlsruhe. The creation of BLOCKALOT was comissioned by the Landesmedienzentrum Baden-Württemberg (LMZ BW). The platform was intended to give teachers the chance to easily explore the use of game-based learning without much technological expertise and without having to set up their own server. Thus, they will be able to join like-minded colleagues on their way into the 21st century. Since the completion of the student project, part of the project team has been working on maintenance and further development of the BLOCKALOT platform.