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en:allgemeineinfos [2023/03/24 10:46] – created chbinderen:allgemeineinfos [2023/04/06 12:45] (current) – [link changed] future-oriented learning chbinder
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 <heading 1>BLOCKALOT: The Creative Minetest Server for Future-Oriented Learning</heading> <heading 1>BLOCKALOT: The Creative Minetest Server for Future-Oriented Learning</heading>
  
-<grid cols="30% 70%" rows="100%"> <box grid-row="1 span 1" grid-col="1 span 1" border-width=1em border-color=rgba(0,0,0,0)>{{:img:allginfos:screenshot1.jpg?nolink&|screenshot1.jpg}}</box> <box grid-row="1 span 1" grid-col="2 span 1">The sandbox video game engine Minetest provides an infinite number of possibilities to be creative, to collaboratively build worlds and to learn in a flexible and problem-oriented way. Learners are able to make meaningful experiences that they could not make in the physical world. By combining knowledge, skills, attitudes and values in a task-based setting, the learners will develop competencies that will provide them with agency in the future. This includes dealing with in-world simulations that give them a taste of the consequences of their actions. Therefore, learners can experience self-efficacy and agency, and they can take responsibility for their learning - and ultimately their (and our) future. In order to guarantee immersion in the learning process, a narrative can help tremendously. All this and much more makes Minetest a very good tool for game-based learning and makes a sustainable transformation of learning possible. By simulating various aspects of the physical world, Minetest also makes [[https://www.lmz-bw.de/medien-und-bildung/medienwissen/innovation/innovationen-als-chance-fuer-zukunftsorientiertes-lernen/#/medien-und-bildung/medienwissen/innovation/innovationen-als-chance-fuer-zukunftsorientiertes-lernen/#c71607|future-oriented learning]] possible in many ways. This is because the learners can try to tackle urgent challenges of the physical world in the virtual world, learn from their mistakes and then transfer what they have learned to the physical world. The server dashboard BLOCKALOT represents the interface between technology and learning adventures in the Minetest world. It enables teachers and staff of other educational institutions to create and manage learning spaces for individual learning experiences. Through game-based learning, the teacher’s role transforms into that of a learning partners for their younger peers in an effort to create a better future.</box> </grid>+<grid cols="30% 70%" rows="100%"> <box grid-row="1 span 1" grid-col="1 span 1" border-width=1em border-color=rgba(0,0,0,0)>{{:img:allginfos:screenshot1.jpg?nolink&|screenshot1.jpg}}</box> <box grid-row="1 span 1" grid-col="2 span 1">The sandbox video game engine Minetest provides an infinite number of possibilities to be creative, to collaboratively build worlds and to learn in a flexible and problem-oriented way. Learners are able to make meaningful experiences that they could not make in the physical world. By combining knowledge, skills, attitudes and values in a task-based setting, the learners will develop competencies that will provide them with agency in the future. This includes dealing with in-world simulations that give them a taste of the consequences of their actions. Therefore, learners can experience self-efficacy and agency, and they can take responsibility for their learning - and ultimately their (and our) future. In order to guarantee immersion in the learning process, a narrative can help tremendously. All this and much more makes Minetest a very good tool for game-based learning and makes a sustainable transformation of learning possible. By simulating various aspects of the physical world, Minetest also makes [[https://www.petiteprof79.eu/zeitgemaesses-und-zukunftsorientiertes-lernen/|future-oriented learning]] (🇩🇪) possible in many ways. This is because the learners can try to tackle urgent challenges of the physical world in the virtual world, learn from their mistakes and then transfer what they have learned to the physical world. The server dashboard BLOCKALOT represents the interface between technology and learning adventures in the Minetest world. It enables teachers and staff of other educational institutions to create and manage learning spaces for individual learning experiences. Through game-based learning, the teacher’s role transforms into that of a learning partners for their younger peers in an effort to create a better future.</box> </grid>
  
 <accordion autoclose><accordion-item title="First Project Period">The first part of the project, from January to August 2021, was about creating the technical infrastructure for BLOCKALOT and designing and testing the first learning scenarios. The [[https://www.next.blockalot.de/s/handreichung1|first booklet]] (🇩🇪), which is quite technical in nature, accompanied this first project period.</accordion-item> <accordion autoclose><accordion-item title="First Project Period">The first part of the project, from January to August 2021, was about creating the technical infrastructure for BLOCKALOT and designing and testing the first learning scenarios. The [[https://www.next.blockalot.de/s/handreichung1|first booklet]] (🇩🇪), which is quite technical in nature, accompanied this first project period.</accordion-item>